A voxel lake shore seen from above: forest, a sandy point and deep blue water, a lone person standing on the beach

WILDBORNE

PREPARE FOR WINTER, OR DIE IN IT.

You start with nothing on a temperate continent. Work stone into copper, build a house that holds its heat, and farm, forage, hunt and fish through a year of twenty-minute days and eight-day seasons.

EARLY ACCESS ON STEAM · WINDOWS · LINUX · STEAM DECK

01 · THE YEAR

THE SEASONS ARE THE ANTAGONIST.

Cold, hunger, thirst, rain and darkness do more damage than any animal. Winter is a scheduled event you can see coming, and being unprepared is a decision you made in autumn.

A forest edge in spring: bright new leaves over a grassy clearing, the person standing in the open

SPRING

PLANTING

Leave the bed with a plan. Knap a blade, gather fibre, put seed in the ground while the soil warms.

The same forest edge at midsummer, deep green

SUMMER

BUILDING

Long days for long work. Raise walls, fire the kiln, push one chain a step further before the light turns.

The same forest edge in autumn, the oaks gone orange and the bushes red

AUTUMN

PRESERVING

Autumn is a countdown. Dry, smoke and store what you can, and close every gap the wind will find.

The same forest edge under snow, the crowns frosted white

WINTER

SURVIVING

The test. Live on what you put by, keep the fire fed, and the first year ends when you see spring again.

02 · STAYING ALIVE

EVERY METER HAS A CAUSE.

Health, satiety, water, warmth and stamina, counted in segments rather than guessed at. When one falls, the game says why, so the cold is never a mystery: it is wet clothes, rain, dusk and no fire, and every one of those you can fix.

HEALTH
SATIETY
WATER
WARMTH
WET · RAIN · DUSK · NO FIRE
STAMINA
Wildborne as played: a person on a grassy shore with the meters at bottom left, the hotbar at the bottom and the clock at top right
Five stations in a row on a grassy bank: a workbench, a pit kiln, a charcoal pit, a forge and an anvil
03 · STONE TO COPPER

YOU UNDERSTAND EVERY TOOL.

No important tool is one step. Short chains with character, two to five steps through stations you built, so every tool in your hands has a history. Knap flint, twist cordage, fire a kiln, burn charcoal, then smelt your first copper.

THE FLINT KNIFE
KNAP A BLADETWIST CORDAGEHAFT
THE TORCH
GATHER STICKSGATHER FIBREDRILL
FLINTTHE FIRST DAYS
COPPERTHE FIRST YEAR
BRONZEAFTER THE YEAR
IRONAFTER THE YEAR
04 · HEARTH

A HOUSE IS A MECHANIC.

Any block can be dug and any house built. Rooms hold heat, materials insulate and gaps leak, so the walls you raise in summer are the warmth you keep in winter.

DARKNESS IS A STANDARD.

Caves and moonless nights are near black. A torch matters, a lantern matters more, and staying out after dusk is a gamble you choose to take.

Night: a torch and a lantern throw warm light over grass while the land around stays black
A row of campfires burning down at dusk, from four logs to embers
A person asleep in a fur and hide bed in the grass
05 · WEATHER

THE SKY KEEPS ITS OWN CALENDAR.

Weather comes from the climate, not a dice roll. A forecast warns you what tomorrow brings. Storms throw lightning that sets dry grass alight, fog swallows the morning, and snow lies where it falls until a thaw takes it.

A lightning stroke landing in a grassy clearing beside the person
LIGHTNING
Grass burning in patches across a clearing after a strike
WILDFIRE
A dark thunderstorm over a forest edge, rain streaking down
THUNDERSTORM
A foggy morning swallowing a forest edge
FOG
A sandstorm over a desert
SANDSTORM
Snow lying over home, the screen edged with frost from the cold
SNOW
06 · THE WORLD

SOMEWHERE TO GO, SOMETHING BELOW.

Continents without end, each with its own rock and climate. Plains and temperate woods, taiga and tundra, alpine heights, red canyons and mesas, swamps, jungle, and redwood groves on the coast, with rare places worth the trip.

A sandy shore beside a redwood grove, red trunks at the edge of the sea
REDWOOD COAST
An opening in the jungle, dense crowns all round
JUNGLE
Orange mesa ground stepping down, green brush along its foot
MESA
Terraced taiga slopes with lone spruces and pale rock
TAIGA
Tundra: low green turf, bare earth and pale stone
TUNDRA
Alpine heights: grass ledges between pale rock and deep clefts
ALPINE
Red canyon ground with green brush and a lone tree
CANYON
Open plains, grass and bare earth with white flowers
PLAINS
Swamp ground of dark mud, tall grass and pale sand
SWAMP

THREE BANDS UNDER EVERY CONTINENT

0 TO −40 MUPPER CAVES

Damp winding caves that join the caverns under hills and the river caves. Clay beds, flint, coal and copper.

−40 TO −90 MDEEP CAVERNS

Big halls and flooded halls you need a route through. Tin, iron and silver.

−90 TO −128 MTHE DEEP

Hot rock and lava pools that light their own chambers. The richest veins, and gold.

07 · TOGETHER

ALONE, OR WITH FRIENDS.

Every world runs its own server inside it, even when you play alone, so a friend can come in from Steam whenever your world lets them. Each world decides who may join and what death costs.

NEW WORLD
FRIENDS
ANYONE ON YOUR FRIENDS LIST CAN JOIN YOUR WORLD.
DEATH
ALL ITEMS ARE DROPPED WHERE YOU DIE.
08 · MEDIA

SEE IT MOVE.

WINTER IN 2 DAYS.

Put Wildborne on your Steam wishlist and we will tell you the day the first year opens.

WISHLIST ON STEAM JOIN THE DISCORD
WINDOWS·LINUX·STEAM DECK, 60 FPS TARGET·CO-OP OVER STEAM